David Jaffe Dumps on "Art Games"
Vocal War god Maker David Jaffe thinks art games are "smoke and mirrors b*llshit" and that gift them accolades for showing off the potential of the medium is ultimately harmful to "intense games."
The "game every bit artistic production" debate has been raging for ages, sometimes as a serious discussion, sometimes as evenhanded a matter to kick about during slow up times along a assembly. One guy World Health Organization seems to take the matter really earnestly is Jaffe, champion proverbial as the brainiac derriere the God of War and Twisted Metal games, and who doesn't look to have much use for so-called "artwork games."
"Clean because there's wind blowing and a borderline soundtrack and vast open spaces to explore and a slow pace doesn't mean that the gamey you are playing is art," he wrote in a drawn-out blog post. "And just because a game's story and presentation contains elements you've ensure in the 'big male child movies' doesn't make a game adult or mean the medium is maturing. These are all surface elements that – while challenging every bit anything else in games to produce well – do not speak to the maturation of the intermediate one iota."
The problem in Jaffe's mind is that as long equally people keep falling for the "weed and mirrors bullshit" of games that trumpet themselves as art, any actual growth of the intermediate will constitute stunted because developers will buy into the story that they've already "arrived" as artists. But what really gets him tense is what he sees equally the impairment being through to "gross games" away completely the praise and hail that's heaped upon art games.
"Shining the powerful media light on these sorts of games – that tell you they are important merely are not really all that engaging/intriguing play wise and are nowhere all but as emotional or significant as most B rate, Night time dramas on network television – substance that the media light and publisher cash in gets taken away from traditional games," he explained. "And because of this, traditional games are disrespected, devalued, and shown a lack of admiration, understanding, and beloved for the very things the medium does so well, so effortlessly, and soh successfully."
"To shed copious black and white and e-ink (let alone publisher marketing dollars) on a title just because it shouts obstreperously that IT is art/important (where – upon closer inspection – said title is usually 'simply' a game (and usually an average unitary at that) clothed in artistic robes created for – and custom tailored to convulsion – another medium) is a real problem," he continued. "To be going on and on about how games deman to comprise/can be/should be/already are 'more' than 'just games' to me disrespects the joy and felicity traditional games bring to the world."
Believe it surgery not, that's just a small try out of Jaffe's argument, the whole of which goes into much greater depth and makes some very fascinating points along the way. I take issue only; I think that by trumpeting the potentiality of the culture medium, we ultimately attract new artists who crusade New frontiers, and that encourages innovation, non stagnation. The assumption that IT has to be a zero-sum game is entirely fallacious. But for anyone interested in the games as art turn over, it's well worth reading. Check out the whole thing at criminalcrackdown.blogspot.com.
https://www.escapistmagazine.com/david-jaffe-dumps-on-art-games/
Source: https://www.escapistmagazine.com/david-jaffe-dumps-on-art-games/
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